updateElementRpHAnim
Client-side
Server-side
Shared
This function updates GTA bone animation for a given element. Currently the player and ped element types are accepted. It must be called after setElementBoneRotation for changes to take effect. It should only be called once per frame, after you are done rotating bones on that element, as it is quite heavy.
Tip
If you want to attach an element to a bone, see pAttach.
Syntax
bool updateElementRpHAnim ( element theElement )Required Arguments
- theElement: The element to update the bone animations.
Returns
- bool: result
Returns true if successful, false otherwise.
Code Examples
client
addEventHandler("onClientPedsProcessed", root, function() for i, v in ipairs(getElementsByType('player', root, true)) do -- loop all players
-- just an exmaple anim setElementBoneRotation(v, 33, 0, 295.2, 0) setElementBoneRotation(v, 23, 0, 298.8, 0) setElementBoneRotation(v, 4, 0, 46.8, 0) setElementBoneRotation(v, 2, 0, 0, 32.4)
updateElementRpHAnim(v) -- Update ped bones animations endend)See Also
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementDataUpdated
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternionNew
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFireNew
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternionNew
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementDataUpdated
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLightingNew
- setElementMatrix
- setElementModel
- setElementOnFireNew
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync